A handful of fun group games to get the party started in your office:
This is a good game to play as a mixer. It is a fun, fast moving game. It starts out as everyone collects in one big group. The leader initially calls out a number, usually a number between two and fifteen.
The number shouldn’t be more than half of the number of total participants. When the number is called out everyone must try to collect in a group that contains that number of people. The group members should be latching arms or have their arms wrapped around each other so that the leader can see who is in the group. If someone cannot enter a group because the number of required members has been reached, he is out of the game. As different numbers are successively called out the number of participants gets smaller and smaller. Eventually, there are less than ten people. The last group, or winning group, should have anywhere from two to five people.
Fill a large bowl with oddly shaped and strange items. Cover the bowl with an old towel taped firmly to the bowl, and cut a hole in the middle of the towel that is big enough for a hand to fit through.
Have each guest sit in a chair, blind folded, then have them dig into the bowl and pull out an item. They must correctly guess what the item is too win a prize. This one is a blast as you get to watch each persons’ facial expression as they are feeling strange objects.
Everyone writes the name of a celebrity, famous person or character on a piece of paper which they stick to the forehead of the player on their left (use tape or office Post-It notes). Make sure they don’t see the name.
Everyone else can see your forehead. The objective is to work out who you are.
Going around the table, each payer takes a turn to ask the party questions about who they are - answers can be YES or NO only. If you get a YES you may continue asking, if you get a NO play moves on to the left.
Last person to guess their name is the loser. Simple, but very absorbing.
Give each guest a piece of paper that has the letters vertically written from A to Z.
Your guests must then come up with a word for each letter that relates to Christmas. The first one that completes the list with appropriate words wins a gift.
The group divides in two parallel lines facing each other across the room (perhaps boys/girls but doesn’t matter). Each person is assigned an animal whose match is across the room somewhere.
After being given a moment of thought, everyone in the room acts like the assigned animal and walks (crawls, flaps, waddles, etc) across the room in search of their mate. No human language is allowed. When people think they have discovered their mate, the go to the referee. The pandemonium proceeds until everyone has been mated.
To help with the assignment of animals perhaps you could make two sets of animal cards to pass out to people. In this case, the people wouldn’t need to be in parallel lines across from each other. They could just be in a big circle or anywhere in the room.
You need everyone to be wearing a hat, so either use the ever popular Santa hats, or otherwise give everyone a normal party hat.
The game is based on observation. the objective is NOT to be the last person left with a hat on.
At the start announce the simple objective, the only rule is that no one can take their hat off until you have.
Let another game or conversation take place, and as time goes by, people will take their attention off you, and even forget the game is happening. Eventually remove your hat and watch as people cotton on. Gradually the hats will come off, amidst sniggers and smirks. Some unsuspecting person (who’s probably busy boring everyone with a hopeless story) will be last to notice, and much to every ones’ mirth, this person is the loser.
Serve up an appropriate forfeit, get the hats back on and give the loser the chance to start the next game.
Each person receives several counters (toothpicks, pennies, etc.)
Then take turns around the circle. Each person tells of something they have never done (example: I have never broken a bone or I have never traveled out of the country). Anyone who has done this must give the speaker one of their toothpicks or pennies. After going around the circle several times, the person with the most tokens wins.